Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Design exploration through bidirectional modeling of constraints
Design exploration through bidirectional modeling of constraints
Complex Artificial Environments: Simulation, Cognition and VR in the Study and Planning of Cities
Complex Artificial Environments: Simulation, Cognition and VR in the Study and Planning of Cities
Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals
Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals
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This paper explores the idea of creating a software and hardware system supporting collaborative urban planning and design. It demonstrates several working case studies of various parts of such system. Using these examples a selected strategy for a computer supported cooperative work for the field of architectural and urban design and planning is illustrated. Proposed strategy is part of the Protospace system and laboratory development at the Delft Univesity of Technology, faculty of Architecture.