Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fractal image compression
Fluid concepts and creative analogies: computer models of the fundamental mechanisms of thought
Fluid concepts and creative analogies: computer models of the fundamental mechanisms of thought
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An Behavior-based Robotics
Mind Design: Philosophy, Psychology, and Artificial Intelligence
Mind Design: Philosophy, Psychology, and Artificial Intelligence
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Novelty detection: a review—part 1: statistical approaches
Signal Processing
Novelty detection: a review—part 2: neural network based approaches
Signal Processing
Visual novelty detection with automatic scale selection
Robotics and Autonomous Systems
Proteus: Visuospatial analogy in problem-solving
Knowledge-Based Systems
Modeling Cross-Cultural Performance on the Visual Oddity Task
Proceedings of the international conference on Spatial Cognition VI: Learning, Reasoning, and Talking about Space
Visual analogy in problem solving
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
A computational model of visual analogies in design
Cognitive Systems Research
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A theory of general intelligence must account for how an intelligent agent can map percepts into actions at the level of human performance. We describe a new approach to this percept-to-action mapping. Our approach is based on four ideas: the world exhibits fractal self-similarity at multiple scales, the design of mind reflects the design of the world, similarity and analogy form the core of intelligence, and fractal representations provide a powerful technique for perceptual similarity and analogy. We divide our argument into two parts. In the first part, we describe a technique of fractal analogies and show how it gives human-level performance on an intelligence test called the Odd One Out. In the second, we describe how the fractal technique enables the percept-to-action mapping in a simple, simulated world.