Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
3-D human modeling and animation
3-D human modeling and animation
Generating diverse ethnic groups with genetic algorithms
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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A technology for creating avatars (virtual humans), and the principles behind its design are described. Avatars in this system are generated entirely through computer programming. Variation is enabled through the specification of hundreds of parameters, which are treated within a genetic paradigm. Animated motion is achieved through a combination of forward dynamics and parametric motion control algorithms. This paper demonstrates how the design of a virtual human can be achieved through simulation based on natural laws, such as in physics and biology.