Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Integrating pointer variables into one-way constraint models
ACM Transactions on Computer-Human Interaction (TOCHI)
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Easily adding animations to interfaces using constraints
Proceedings of the 9th annual ACM symposium on User interface software and technology
Programming languages for distributed applications
New Generation Computing
VRML++: A Language for Object-Oriented Virtual-Reality Models
TOOLS '97 Proceedings of the Technology of Object-Oriented Languages and Systems-Tools - 24
A VRML-based user interface for an online digitalized antiquarian collection
Proceedings of the sixth international conference on 3D Web technology
A constraint extension to scalable vector graphics
Proceedings of the 10th international conference on World Wide Web
Interactive scene manipulation in the Virtue3D system
Proceedings of the seventh international conference on 3D Web technology
Fast and efficient client-side adaptivity for SVG
Proceedings of the 11th international conference on World Wide Web
A geometric constraint library for 3D graphical applications
Proceedings of the 2nd international symposium on Smart graphics
Behavior3D: an XML-based framework for 3D graphics behavior
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
A multi-user virtual environment system with extensible animations
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
YABLE—yet another behaviour language
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
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In this paper we discuss the benefits of extending VRML by constraints and present a new way based on prototypes and scripting to implement this extension. Our approach is easy-to-use, extensible and it considerably increases the expressivity of VRML. Our implementation supports one-way equational and finite domain constraints. We demonstrate the use of these constraints by means of several examples. Finally we argue that in the long run constraints should become an integral part of VRML.