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Rules determine the functionality of a given system, in either natural or man-made systems. Man-made systems, such as computer applications, use a set of known rules to control the behaviours applied in a strict manner. Biological or natural systems employ unknown rules, these being undiscovered rules which are more complex. These rules are unknown due to the inability to determine how they are applied, unless observed by a third party. The swarm is one of the largest naturally observed systems, with bird flocks and ant colonies being the most notable. It is a collection or group of individuals who use behaviours to complete a given goal or objective. It is the aim of this paper to present rule discovery methods for the mining of these unknown rules within a swarm system, employing a bird flock simulation environment to gather data.