Populating virtual environments with crowd patches and rule-based method

  • Authors:
  • Ye Yuan;Zhongke Wu;Mingquan Zhou

  • Affiliations:
  • Beijing Normal University;Beijing Normal University;Beijing Normal University

  • Venue:
  • Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Creating a lively virtual world is a hot topic tracked by many computer scientists. In this paper, we present a technique for designing and populating virtual environments in real time. The population is composed of many blocks containing a pre-computed local crowd simulation. Each block is called a crowd patch. Patches may contain static objects, moving objects, animals and pedestrians. The content of a patch can be constructed to meet various environments. By saving and re-using crowd patches the computation needs for building a virtual crowd is reduced. As for the special case that two or three people walk together, which has not been proposed in crowd patches, we use rule-based method to control the motion. We discuss issues that arise in designing crowd patches, algorithms for computing local motions, and solutions for simulating walking companions. At last, a city street with many pedestrians is created by assembling crowd patches.