Image Processing Techniques for Crowd Density Estimation Using a Reference Image
ACCV '95 Invited Session Papers from the Second Asian Conference on Computer Vision: Recent Developments in Computer Vision
Multi-Agent Simulation for Crisis Management
KMN '02 Proceedings of the IEEE Workshop on Knowledge Media Networking
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Spatial and temporal analysis of pedestrian egress behavior and efficiency
Proceedings of the 15th annual ACM international symposium on Advances in geographic information systems
Generating plausible individual agent movements from spatio-temporal occupancy data
Proceedings of the 2007 workshop on Massive datasets
Walking between free will and determinism
Proceedings of the 2007 Summer Computer Simulation Conference
Real-time navigation of independent agents using adaptive roadmaps
ACM SIGGRAPH 2008 classes
Crowd patches: populating large-scale virtual environments for real-time applications
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ClearPath: highly parallel collision avoidance for multi-agent simulation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Activity-driven populace: a cognitive approach to crowd simulation
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Modeling groups of plausible virtual pedestrians
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A Predictive Collision Avoidance Model for Pedestrian Simulation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Empowered by wireless communication: Distributed methods for self-organizing traffic collectives
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Modeling collision avoidance behavior for virtual humans
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 2 - Volume 2
Opportunistic collaboration in participatory sensing environments
Proceedings of the fifth ACM international workshop on Mobility in the evolving internet architecture
Simulating operational behaviors of pedestrian navigation
Computers and Industrial Engineering
Early warning of cardiac problems in a crowd
KES-AMSTA'10 Proceedings of the 4th KES international conference on Agent and multi-agent systems: technologies and applications, Part II
Scalable distributed simulation of large dense crowds using the real-time framework (RTF)
EuroPar'10 Proceedings of the 16th international Euro-Par conference on Parallel processing: Part I
Modeling and simulation of pedestrian behaviors in crowded places
ACM Transactions on Modeling and Computer Simulation (TOMACS)
The verification method of MASOES applied to the social force model for pedestrian dynamics
CIMMACS '10 Proceedings of the 9th WSEAS international conference on computational intelligence, man-machine systems and cybernetics
Real-time control of individual agents for crowd simulation
Multimedia Tools and Applications
Scenario space: characterizing coverage, quality, and failure of steering algorithms
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Evoking panic in crowd simulation
Transactions on edutainment VI
Automatic layout design solution
IDA'11 Proceedings of the 10th international conference on Advances in intelligent data analysis X
Mining paths of complex crowd scenes
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Formation preserving path finding in 3-D terrains
Applied Intelligence
Expert Systems with Applications: An International Journal
Some theoretical reasonings on the use and abuse of empirical data for vehicular traffic modelling
Mathematical and Computer Modelling: An International Journal
Maintaining team coherence under the velocity obstacle framework
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Managing missed interactions in distributed virtual environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Populating virtual environments with crowd patches and rule-based method
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Proceedings of the Winter Simulation Conference
Simulation of Pedestrian Behavior in Intermodal Facilities
International Journal of Agent Technologies and Systems
International Journal of Intelligent Information Technologies
Weighted interaction force estimation for abnormality detection in crowd scenes
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part III
A pattern-based modeling framework for simulating human-like pedestrian steering behaviors
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Inclusion of environmental effects in steering behaviour modelling using fuzzy logic
Expert Systems with Applications: An International Journal
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To test simulation models of pedestrian flows, we have performed experiments for corridors, bottleneck areas, and intersections. Our evaluations of video recordings show that the geometric boundary conditions are not only relevant for the capacity of the elements of pedestrian facilities, they also influence the time gap distribution of pedestrians, indicating the existence of self-organization phenomena. After calibration of suitable models, these findings can be used to improve design elements of pedestrian facilities and egress routes. It turns out that "obstacles" can stabilize flow patterns and make them more fluid. Moreover, intersecting flows can be optimized, utilizing the phenomenon of "stripe formation." We also suggest increasing diameters of egress routes in stadia, theaters, and lecture halls to avoid long waiting times for people in the back, and shock waves due to impatience in cases of emergency evacuation. Moreover, zigzag-shaped geometries and columns can reduce the pressure in panicking crowds. The proposed design solutions are expected to increase the efficiency and safety of train stations, airport terminals, stadia, theaters, public buildings, and mass events in the future. As application examples we mention the evacuation of passenger ships and the simulation of pilgrim streams on the Jamarat bridge. Adaptive escape guidance systems, optimal way systems, and simulations of urban pedestrian flows are addressed as well.