Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Animated free-form deformation: an interactive animation technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The control of hovering flight for computer animation
Creating and animating the virtual world
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Faking Dynamics of Ropes and Springs
IEEE Computer Graphics and Applications
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Geometric Tools for Computer Graphics
Geometric Tools for Computer Graphics
Realistic modeling of bird flight animations
ACM SIGGRAPH 2003 Papers
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A simple but very efficient method for snake locomotion generation is presented in this paper. Instead of relying on conventional physically based simulation or tedious key-framing, a novel deformation-based approach is utilized to create realistic looking snake motion patterns. Simple sinusoidal, winding, and bending functions constitute the deformation. The combination of various types of deformation becomes a powerful tool for describing the characteristic motions of a typical snake. As an example, three basic deformations and their combinations are utilized and various locomotive animations are generated with a high degree of realism. The proposed method provides an easy-to-use, fast, and interactive mechanism for an animator with little experience. The method is versatile in that it also works in conjunction with the creative input of an experienced animator for the improvement of the overall quality of the animation.