Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
The control of hovering flight for computer animation
Creating and animating the virtual world
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Layered dynamic control for interactive character swimming
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Watch Out! A Framework for Evaluating Steering Behaviors
Motion in Games
Deformation-Based Animation of Snake Locomotion
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
An interactive simulation system for flying Japanese kites
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Articulated swimming creatures
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 Talks
Animation of flocks flying in line formations
Artificial Life
Incremental evolution of target-following neuro-controllers for flapping-wing animats
SAB'06 Proceedings of the 9th international conference on From Animals to Animats: simulation of Adaptive Behavior
Using natural vibrations to guide control for locomotion
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Falling and landing motion control for character animation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Study on evolution of the artificial flying creature controlled by neuro-evolution
Artificial Life and Robotics
Data-driven control of flapping flight
ACM Transactions on Graphics (TOG)
Vector-projection approach to curve framing for extruded surfaces
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
Hi-index | 0.00 |
In this paper we describe a physics-based method for synthesis of bird flight animations. Our method computes a realistic set of wingbeats that enables a bird to follow the specified trajectory. We model the bird as an articulated skeleton with elastically deformable feathers. The bird motion is created by applying joint torques and aerodynamic forces over time in a forward dynamics simulation. We solve for each wingbeat motion separately by optimizing for wingbeat parameters that create the most natural motion. The final animation is constructed by concatenating a series of optimal wingbeats. This detailed bird flight model enables us to produce flight motions of different birds performing a variety of maneuvers including taking off, cruising, rapidly descending, turning, and landing.