Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Dimensions of communication and social organization in multi-agent robotic systems
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Proceedings of the First International Workshop on Multi-Agent Systems and Agent-Based Simulation
Proceedings of the First International Workshop on Multi-Agent Systems and Agent-Based Simulation
Proceedings of the First International Workshop on Collective Robotics
CRW '98 Proceedings of the First International Workshop on Collective Robotics
A Behaviour-Based Approach to Reactivity and Coordination: A Preliminary Report
ATAL '97 Proceedings of the 4th International Workshop on Intelligent Agents IV, Agent Theories, Architectures, and Languages
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In this article we present the method used to solve the conflicts that can happen between agents that represent simulated drivers in a simulated road traffic. This work is part of the ARCHISIM project, which aims at both simulating a realistic traffic evolution and making the behaviour of the simulated drivers credible for a human driver placed in a driving simulator. After having categorized the types of conflicts that can happen, and the constraints that determine the choice of a solving method, we propose a method that combines reactivity and anticipation. This method is based on the works of driving psychologists who work in the INRETS institute. We offer an exprimental validation of this method with respect to real data and discuss its advantages in the perspective of largest applications.