Towards Digital Creatures in Real-Time 3D Games

  • Authors:
  • Axel Buendia;Jean-Claude Heudin

  • Affiliations:
  • -;-

  • Venue:
  • VW '00 Proceedings of the Second International Conference on Virtual Worlds
  • Year:
  • 2000

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Abstract

This paper describes a preliminary experiment made at the IIMLab in order to design digital creatures in real-time three-dimensional virtual worlds. The aim of the project is to integrate state-of-the-art Artificial Life techniques with real-time 3D graphical engines in the framework of the next generation immersive 3D games.