Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Challenges for complete creature architectures
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
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This paper describes a preliminary experiment made at the IIMLab in order to design digital creatures in real-time three-dimensional virtual worlds. The aim of the project is to integrate state-of-the-art Artificial Life techniques with real-time 3D graphical engines in the framework of the next generation immersive 3D games.