Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Eye tracking in advanced interface design
Virtual environments and advanced interface design
Anticipating where to look: predicting the movements of mobile agents in complex terrain
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Automatic Identification of Perceptually Important Regions in an Image
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
Virtual agent perception in large scale multi-agent based simulation systems
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Virtual agent perception combination in multi agent based systems
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
DIVAs 4.0: a framework for the development of situated multi-agent based simulation systems
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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We describe a system designed to improve the simulation of human crowd behaviour by considering the visual perception and attention of each individual in the crowd. All of our techniques are based on psychology research; the ways this has been used are explained in detail. Our system runs in real-time, allowing quick experimentation with different ideas. The attention shifts for each actor, along with the associated gaze shifts, are controlled by a set of communicating agents. The agents can make requests for shifts of gaze and a gaze control agent sorts these according to priority. In our system each actor builds its own mental model of the world, based on its monitoring of other actors in the crowd. We argue that because we are using only the limited information from this mental model to decide the actor's behaviour, our simulation produces more realistic behaviour than previous work.