Unified theories of cognition
Artificial Intelligence
Control of perceptual attention in robot driving
Artificial Intelligence - Special volume on computer vision
Flexible group behavior: virtual commanders for synthetic battlespaces
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
An Introduction to the Kalman Filter
An Introduction to the Kalman Filter
Where to look? automating certain visual attending behaviors of human characters
Where to look? automating certain visual attending behaviors of human characters
A Human Based Perception Model for Cooperative Intelligent Virtual Agents
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Introducing human-like hearing perception in intelligent virtual agents
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
MAMI: Mobile Agent based System for Mobile Internet
WI '04 Proceedings of the 2004 IEEE/WIC/ACM International Conference on Web Intelligence
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Modelling the Sensory Abilities of Intelligent Virtual Agents
Autonomous Agents and Multi-Agent Systems
Psychologically-based vision and attention for the simulation of human behaviour
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A Multiresolution Terrain Model for Efficient Visualization Query Processing
IEEE Transactions on Knowledge and Data Engineering
Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Using focal point learning to improve human---machine tacit coordination
Autonomous Agents and Multi-Agent Systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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This paper describes a method for making short-term predictions about the movement of mobile agents in complex terrain. Virtual humans need this ability in order to shift their visual attention between dynamic objects-predicting where an object will be located a few seconds in the future facilitates the visual reacquisition of the target object. Our method takes into account environmental cues in making predictions and it also indicates how long the prediction is valid, which varies depending on the context. We implemented this prediction technique in a virtual pilot that flies a helicopter in a synthetic environment.