Communicating sequential processes
Communicating sequential processes
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Patterns in Java, volume 1: a catalog of reusable design patterns illustrated with UML
Patterns in Java, volume 1: a catalog of reusable design patterns illustrated with UML
Communicating and mobile systems: the &pgr;-calculus
Communicating and mobile systems: the &pgr;-calculus
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
A process-oriented architecture for complex system modelling
Concurrency and Computation: Practice & Experience - Communicating Process Architectures (CPA) 2007
Communicating mobile processes
CSP'04 Proceedings of the 2004 international conference on Communicating Sequential Processes: the First 25 Years
Mobile processes, mobile channels and complex dynamic systems
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Information visualization and the arts-science-social science interface
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
The best of most worlds: shared objects for multilingual simulation
Proceedings of the 9th Workshop on Parallel/High-Performance Object-Oriented Scientific Computing
To boldly go: an occam-π mission to engineer emergence
Natural Computing: an international journal
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The CoSMoS project aims to develop reusable tools and techniques for complex systems modelling and simulation. Using process-oriented software design techniques, we have built a concurrent model of continuous space, usable in a variety of complex systems simulations. In this paper, we describe how we refactored our space model to allow our simulations to run in an efficient and highly-scalable manner across clusters of commodity machines--and, in particular, to support distributed simulation and visualisation on the Tromsø Display Wall.