Template based evolution

  • Authors:
  • Christopher James Headleand;William J. Teahan

  • Affiliations:
  • Bangor University, Bangor, United Kingdom;Bangor University, Bangor, United Kingdom

  • Venue:
  • Proceedings of the 15th annual conference companion on Genetic and evolutionary computation
  • Year:
  • 2013

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Abstract

This paper describes a novel approach to multi-agent simulation where agents evolve freely within their environment. We present Template Based Evolution (TBE), a genetic evolution algorithm that evolves behaviour for embodied situated agents whose fitness is tested implicitly through repeated trials in an environment. All agents that survive in the environment breed freely, creating new agents based on the average genome of two parents. This paper describes the design of the algorithm and applies it to a model where virtual migratory creatures are evolved to survive the simulated environment. Comparisons made between the evolutionary responses of the artificial creatures and observations of natural systems justify the strength of the methodology for species simulation.