Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Management Science
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
Behavior-Based Coordination of Large-Scale Robot Formations
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
Gaussian Markov Random Fields: Theory And Applications (Monographs on Statistics and Applied Probability)
The Scaling and Squaring Method for the Matrix Exponential Revisited
SIAM Journal on Matrix Analysis and Applications
Analyzing the physical correctness of interpolated human motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learn to Tango with D
Bayesian Networks: An Introduction
Bayesian Networks: An Introduction
Programming Massively Parallel Processors: A Hands-on Approach
Programming Massively Parallel Processors: A Hands-on Approach
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We propose an algorithm for determining optimal transition paths between given configurations of systems consisting of many objects. It is based on the Principle of Least Action and variational equations for Freidlin-Wentzell action functionals in Gaussian networks set-up.We use our method to construct a system controlling motion and redeployment between unit's formations. Another application of the algorithm allows a realistic transformation between two sequences of character animations in a virtual environment. The efficiency of the algorithm has been evaluated in a simple sandbox environment implemented with the use of the NVIDIA CUDA technology.