Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Studies in artificial evolution
Studies in artificial evolution
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
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Game designer generally fixes the distribution and characteristics of game characters. These could not possibly be changed during playing a game. The point of view at online game player, usually the game playing time is getting longer. So online game is bored because of fixed distribution and characteristics of game characters. In this study, we propose and simulate the system about distribution and characteristics of NPCs. NPCs' special qualities can be evolved according to their environments by applying gene algorithm. It also produces various special quality NPCs from a few kinds of NPCs through evolution. Game character group's movement can be expressed more realistically by applied Flocking algorithm.