Simulation of artificial life model in game space

  • Authors:
  • Jai Hyun Seu;Byung-Keun Song;Heung Shik Kim

  • Affiliations:
  • Dept. of Computer Engineering, Inje University, Kimhae, Kyungnam, Korea;Dept. of Computer Engineering, Inje University, Kimhae, Kyungnam, Korea;Dept. of Computer Engineering,Institute of Basic Sciences, Inje University, Kimhae, Kyungnam, Korea

  • Venue:
  • AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
  • Year:
  • 2004

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Abstract

Game designer generally fixes the distribution and characteristics of game characters. These could not possibly be changed during playing a game. The point of view at online game player, usually the game playing time is getting longer. So online game is bored because of fixed distribution and characteristics of game characters. In this study, we propose and simulate the system about distribution and characteristics of NPCs. NPCs' special qualities can be evolved according to their environments by applying gene algorithm. It also produces various special quality NPCs from a few kinds of NPCs through evolution. Game character group's movement can be expressed more realistically by applied Flocking algorithm.