Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
OpenGL(R) 1.4 Reference Manual (4th Edition)
OpenGL(R) 1.4 Reference Manual (4th Edition)
Application of Interactive Genetic Algorithms to Boid Model Based Artificial Fish Schools
KES '08 Proceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part II
Hi-index | 0.00 |
In this paper, we present an extended boids model for simulating the aggregate moving of fish schools in a complex environment. Three behavior rules are added to the extended boids model: following a feed; avoiding obstacle; avoiding enemy boids. The moving vector is a linear combination of every behavior rule vector, and the coefficients should be optimized. We also proposed a genetic algorithm to optimize the coefficients. Experimental results show that by using the GA-based optimization, the aggregate motions of fish schools become more realistic and similar to behaviors of real fish world.