Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic algorithms for optimization of boids model
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
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In this paper, we present an extended boid model for simulating the aggregate moving of fish schools in a complex environment. The boids model is an example of an individual-based model. The global behavior of the school is simulated by a large number of interesting individual boid (fish). In our proposed model, each boid is an agent that following six behavior rules: avoiding collision against schoolmates; gathering together; following a feed; avoiding obstacle; avoiding enemy boids; boundaries. The moving vector of each boid is a linear combination of five behavior rule vectors, and the coefficients are optimized by using an interactive genetic algorithm (IGA). Unlike the classical GA, interactive GA can adopt a user's subjective evaluation as fitness, which is useful when a fitness function cannot be exactly determined.