Application of Interactive Genetic Algorithms to Boid Model Based Artificial Fish Schools

  • Authors:
  • Yen-Wei Chen;Kanami Kobayashi;Hitoshi Kawabayashi;Xinyin Huang

  • Affiliations:
  • Electronics & Information Eng., School, Central South Univ. of Forestry and Tech, Changsha, China 410004 and College of Information Science and Engineering, Ritsumeikan University, Japan;College of Information Science and Engineering, Ritsumeikan University, Japan;College of Information Science and Engineering, Ritsumeikan University, Japan;School of Education, Soochow University, Suzhou, China 215006

  • Venue:
  • KES '08 Proceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part II
  • Year:
  • 2008

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Abstract

In this paper, we present an extended boid model for simulating the aggregate moving of fish schools in a complex environment. The boids model is an example of an individual-based model. The global behavior of the school is simulated by a large number of interesting individual boid (fish). In our proposed model, each boid is an agent that following six behavior rules: avoiding collision against schoolmates; gathering together; following a feed; avoiding obstacle; avoiding enemy boids; boundaries. The moving vector of each boid is a linear combination of five behavior rule vectors, and the coefficients are optimized by using an interactive genetic algorithm (IGA). Unlike the classical GA, interactive GA can adopt a user's subjective evaluation as fitness, which is useful when a fitness function cannot be exactly determined.