Dynamic strategies in a real-time strategy game

  • Authors:
  • William Joseph Falke, II.;Peter Ross

  • Affiliations:
  • School of Computing, Napier University, Edinburgh, UK;School of Computing, Napier University, Edinburgh, UK

  • Venue:
  • GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartII
  • Year:
  • 2003

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Abstract

Most modern real-time strategy computer games have a sophisticated but fixed 'AI' component that controls the computer's actions. Once the user has learned how such a game will react, the game quickly loses its appeal. This paper describes an example of how a learning classifier system (based on Wilson's ZCS [1]) can be used to equip the computer with dynamically-changing strategies that respond to the user's strategies, thus greatly extending the games playability for serious gamers.