Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Parallel discrete event simulation
Communications of the ACM - Special issue on simulation
Parallel and distributed simulation of discrete event systems
Parallel and distributed simulation of discrete event systems
Probabilistic adaptive direct optimism control in Time Warp
PADS '95 Proceedings of the ninth workshop on Parallel and distributed simulation
Minimum cost adaptive synchronization: experiments with the ParaSol system
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on Web-based modeling and simulation
Distributed, parallel simulation of multiple, deliberative agents
PADS '00 Proceedings of the fourteenth workshop on Parallel and distributed simulation
MACE3J: fast flexible distributed simulation of large, large-grain multi-agent systems
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Estimating rollback overhead for optimism control in Time Warp
SS '95 Proceedings of the 28th Annual Simulation Symposium
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Data access in distributed simulations of multi-agent systems
Journal of Systems and Software
A middleware for interfacing with simulation systems of multi-agent models
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
MWGrid: A System for Distributed Agent-Based Simulation in the Digital Humanities
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
Interfacing multi-agent models to distributed simulation platforms: the case of PDES-MAS
Proceedings of the Winter Simulation Conference
A generic adaptive simulation algorithm for component-based simulation systems
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
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In this paper we present a throttling mechanism for optimistic simulations of multi-agent systems, which delays read accesses to the shared simulation state that are likely to be rolled back. We develop a decision- theoretic model of rollback and show how this can be used to derive the optimal time to delay a read event so as to minimise the expected overall execution time of the simulation. We briefly describe an implementation of this approach in ASSK, a distributed simulation kernel developed to investigate synchronisation mechanisms for MAS simulation, and report the results of preliminary experiments to evaluate the effectiveness of our approach.