Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer Go: an AI oriented survey
Artificial Intelligence
Finite-time Analysis of the Multiarmed Bandit Problem
Machine Learning
Abstraction hierarchies: a model of perception and cognition in the game of go
Abstraction hierarchies: a model of perception and cognition in the game of go
The Difference: How the Power of Diversity Creates Better Groups, Firms, Schools, and Societies
The Difference: How the Power of Diversity Creates Better Groups, Firms, Schools, and Societies
Parallel Monte-Carlo Tree Search
CG '08 Proceedings of the 6th international conference on Computers and Games
A Parallel Monte-Carlo Tree Search Algorithm
CG '08 Proceedings of the 6th international conference on Computers and Games
Information Sciences: an International Journal
Traffic control for a swarm of robots: avoiding group conflicts
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Traffic control for a swarm of robots: avoiding target congestion
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Efficient selectivity and backup operators in Monte-Carlo tree search
CG'06 Proceedings of the 5th international conference on Computers and games
A lock-free multithreaded monte-carlo tree search algorithm
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
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In this paper we propose a Multi-Agent version of UCT Monte Carlo Go. We use the emergent behavior of a great number of simple agents to increase the quality of the Monte Carlo simulations, increasing the strength of the artificial player as a whole. Instead of one agent playing against itself, different agents play in the simulation phase of the algorithm, leading to a better exploration of the search space. We could significantly overcome Fuego, a top Computer Go software. Emergent behavior seems to be the next step of Computer Go development.