Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
An agent architecture for vehicle routing problems
Proceedings of the 2001 ACM symposium on Applied computing
WETICE '03 Proceedings of the Twelfth International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises
Artificial War: Multiagent-Based Simulation of Combat
Artificial War: Multiagent-Based Simulation of Combat
Agent modeling: the use of agent-based models in military concept development
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Military applications of agent-based simulations
WSC '04 Proceedings of the 36th conference on Winter simulation
Tutorial on agent-based modeling and simulation part 2: how to model with agents
Proceedings of the 38th conference on Winter simulation
Spatial emergence of genotypical tribes in an animat simulation model
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
A decentralized approach to cooperative situation assessment in multi-robot systems
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
A framework for the optimization and analysis of agent-based models
Winter Simulation Conference
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Agent-based models have been used to capture and analyze the essential behaviors of combat units although the number of agents used has been fairly low. We experiment with a microscopically detailed agent model in which over 20,000 soldiers are represented individually (one agent per soldier) in a simulation of the Battle of Isandlwana in 1879. We describe how a rule based model can be specified for soldiers on both sides and how it can be specialized for different skill sets and fighting capabilities of soldier agents belonging to particular units. We address some of the challenges of programming a model consisting of large numbers of agents. We demonstrate that our model provides a simulation of the battle with considerable historical accuracy and then go on to show how the same model can be used to demonstrate a plausible alternative to history.