Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Using the particle swarm optimization technique to train a recurrent neural model
ICTAI '97 Proceedings of the 9th International Conference on Tools with Artificial Intelligence
Particle swarm based Data Mining Algorithms for classification tasks
Parallel Computing - Special issue: Parallel and nature-inspired computational paradigms and applications
A modified particle swarm optimization predicted by velocity
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
A hybrid of genetic algorithm and particle swarm optimization for recurrent network design
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Boid particle swarm optimisation
International Journal of Innovative Computing and Applications
An evolutionary game-theoretical approach to particle swarm optimisation
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Predicted modified PSO with time-varying accelerator coefficients
International Journal of Bio-Inspired Computation
Multi-agent simulated annealing algorithm based on particle swarm optimisation algorithm
International Journal of Computer Applications in Technology
International Journal of Innovative Computing and Applications
The application of particle swarm optimisation in organisational behaviour
International Journal of Wireless and Mobile Computing
Hybrid ABC/PSO to solve travelling salesman problem
International Journal of Computing Science and Mathematics
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In standard particle swarm optimization, velocity information only provides a moving direction of each particle of the swarm, though it also can be considered as one point if there is no limitation restriction. Predicted-velocity particle swarm optimization is a new modified version using velocity and position to search the domain space equality. In some cases, velocity information may be effectively, but fails in others. This paper presents a game-theoretic approach for designing particle swarm optimization with a mixed strategy. The approach is applied to design a mixed strategy using velocity and position vectors. The experimental results show the mixed strategy can obtain the better performance than the best of pure strategy.