Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The applications of evolutionary and biological processes to computer art and animation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Breeding aesthetic objects: art and artificial evolution
Creative evolutionary systems
Evolutionary Art and Computers
Evolutionary Art and Computers
Physically Based, Self-Organizing Cellular Automata
Selected Papers from the 4th Australian Workshop on Distributed Artificial Intelligence, Multi-Agent Systems: Theories, Languages, and Applications
Disney meets Darwin-the evolution of funny animated figures
CA '95 Proceedings of the Computer Animation
Evolving 3d morphology and behavior by competition
Artificial Life
Robot paintings evolved using simulated robots
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
The electric sheep screen-saver: a case study in aesthetic evolution
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
Evolutionary methods for ant colony paintings
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
Exploring persian rug design using a computational evolutionary approach
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Aesthetic selection and the stochastic basis of art, design and interactive evolutionary computation
Proceedings of the 15th annual conference on Genetic and evolutionary computation
Chance and complexity: stochastic and generative processes in art and creativity
Proceedings of the Virtual Reality International Conference: Laval Virtual
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Aesthetic selection and artificial evolution have been two of the more successful companions introduced to the toolbox of electronic image-makers in recent years. This paper examines the niche in which this technique, often associated with the simulation of biological processes, has positioned itself and some of the reasons for its success. Some remarks concerning the meaningfulness of a user's search for images through a genetic space are made and the relationship of this search to traditional artistic practice is examined. Suggestions on how to link other Artificial Life techniques, especially those involving self-organizing and self-assembling systems, with aesthetic evolution and electronic art are also made.