Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A parallel processor architecture for graphics arithmetic operations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
PHIGS+ functional description revision
ACM SIGGRAPH Computer Graphics
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Graphics Processing on a Graphics Supercomputer
IEEE Computer Graphics and Applications
The Silicon Graphics 4D/240GTX Superworkstation
IEEE Computer Graphics and Applications
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive manipulation and display of surfaces in four dimensions
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A multicomputer polygon rendering algorithm for interactive applications
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
A New Algorithm for Interactive Graphics on Multicomputers
IEEE Computer Graphics and Applications
Interactive display of large-scale NURBS models
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The sort-first rendering architecture for high-performance graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
VC-1: a scalable graphics computer with virtual local frame buffers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical graphics databases in sort-first
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Tracking graphics state for networked rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Scalable parallel algorithms for interactive visualization of curved surfaces
Supercomputing '96 Proceedings of the 1996 ACM/IEEE conference on Supercomputing
Interactive Display of Large NURBS Models
IEEE Transactions on Visualization and Computer Graphics
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We have developed techniques for distributing a hierarchical display list from a PHIGS-like library across a multicomputer. By storing a portion of the database at each processor, inter-processor communication is reduced. This reduction promises traversal of the display list at rates supporting rendering speeds of one million polygons/second or more, as we hope to achieve on our new machine, Pixel-Planes 5 (under construction). Our distribution techniques support order-dependent primitives and allow general display list editing.