A fast shaded-polygon renderer
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A parallel processor architecture for graphics arithmetic operations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
On the design of display processors
Communications of the ACM
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A low-overhead coherence solution for multiprocessors with private cache memories
ISCA '84 Proceedings of the 11th annual international symposium on Computer architecture
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Distributing display lists on a multicomputer
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Tracing interactive 3D graphics programs
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Real-time display of quadric on the I.M.O.G.E.N.E. machine
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Graphics rendering architecture for a high performance desktop workstation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A multicomputer polygon rendering algorithm for interactive applications
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Computer graphics achievement award
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Graphics Workstations: a European Perspective
IEEE Computer Graphics and Applications
Window Clipping Methods in Graphics Accelerators
IEEE Computer Graphics and Applications
A 186-Mvertices/s 161-mW floating-point vertex processor with optimized datapath and vertex caches
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
A distributed frame buffer within a window-oriented high performance graphics system
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
I.M.O.G.E.N.E.: a solution to the real time animation problem
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
Dynamic load balancing within a high performancegraphics system
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
The I.M.O.G.E.N .E. machine: some hardware elements
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
Accurate scanconversion of triangulated surfaces
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
M-buffer: a flexible MISD architecture for advanced graphics
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
An efficient massively parallel rasterization scheme for a high performance graphics system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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A class of machines known both as superworkstations and graphics supercomputers has become available. These workstations provide computing performance previously available only on supercomputers and graphics performance at levels never before available. The author presents a model that differentiates graphics architectures on the basis of graphics computation partitioning and places superworkstation architectures within the framework. He then presents the reasoning that resulted in the architecture of the Silicon Graphics 4D/240GTX superworkstation. The architecture and performance of the 4D/240GTX are discussed.