Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Switching and Finite Automata Theory: Computer Science Series
Switching and Finite Automata Theory: Computer Science Series
Knowledge Growth in an Artificial Animal
Proceedings of the 1st International Conference on Genetic Algorithms
Intelligent bush fire spread prediction using fuzzy cellular automata
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology
V-like formations in flocks of artificial birds
Artificial Life
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In this article we present a fuzzy logic based method for the construction of thoughts of artificial animals (animats). Due to the substantial increase of the processing power of personal computers in the last decade there was a notable progress in the field of animat construction and simulation. Regardless of the achieved results, the coding of the animat's behaviour is very inaccurate and can, to someone not familiar with common physics variables like speed, acceleration, banking, etc., seem like pure black magic. Our leading hypothesis is, that by using linguistic programming based on common sense, unclear and even partially contradictory knowledge of dynamics, we can achieve comparable, if not better, simulation results. We begin the article with the basics of animats, continue with their fuzzyfication and end with the presentation and comparison of simulation results.