Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Evolving mobile robots in simulated and real environments
Artificial Life
Arts, robots, and evolution as a tool for creativity
Creative evolutionary systems
Temporal Concurrent Constraint Programming: Applications and Behavior
Formal and Natural Computing - Essays Dedicated to Grzegorz Rozenberg [on occasion of his 60th birthday, March 14, 2002]
A Temporal Concurrent Constraint Programming Calculus
CP '01 Proceedings of the 7th International Conference on Principles and Practice of Constraint Programming
VW '00 Proceedings of the Second International Conference on Virtual Worlds
RoboCup 2004
RoboCupJunior — four years later
RoboCup 2004
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We have made a robot soccer model using LEGO Mindstorms robots, which was shown at RoboCup98 during the World Cup in soccer in France 1998. We developed the distributed behaviour-based approach in order to make a robust and high performing robot soccer demonstration. Indeed, our robots scored in an average of 75-80% of the periods in the games. For the robot soccer model, we constructed a stadium out of LEGO pieces, including stadium light, rolling commercials, moving cameras projecting images to big screens, scoreboard and approximately 1500 small LEGO spectators who made the "Mexican wave" as known from soccer stadiums. These devices were controlled using the LEGO Dacta Control Lab system and the LEGO CodePilot system that allow programming motor reactions which can be based on sensor inputs. The wave of the LEGO spectators was made using the principle of emergent behaviour. There was no central control of the wave, but it emerges from the interaction between small units of spectators with a local feedback control.