Shake it!

  • Authors:
  • Muriel G. Domingo;Gahgene Gweon;Jordan Kanarek;Jenica Rangos

  • Affiliations:
  • Carnegie Mellon University, Pittburgh, PA;Carnegie Mellon University, Pittburgh, PA;Carnegie Mellon University, Pittburgh, PA;Carnegie Mellon University, Pittburgh, PA

  • Venue:
  • CHI '04 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2004

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Abstract

This paper presents our design process and resulting solution for the CHI 2004 Student Design Competition. The design challenge posed was to pilot audience participation as a way to reduce the controversy caused by judging at the Olympics in sports such as diving and gymnastics. We faced this challenge by applying both empirical and analytical human-computer interaction methods, as well as extensive research into the Olympics and available technologies. Our findings led us to suggest the "Shake It!" system for Athens 2004: Each spectator will have a shaker that divides into two parts, each part having a different color and producing a different sound. Audience members use the shaker to express agreement or disagreement with the judge's scores. A computer vision system will be used to process the input, and audience member votes will be represented on a large screen in the venue.