A real-time full body tracking and humanoid animation system

  • Authors:
  • C. Colombo;A. Del Bimbo;A. Valli

  • Affiliations:
  • Dipartimento di Sistemi e Informatica, Universití di Firenze, Via Santa Marta 3, I-50139 Firenze, Italy;Dipartimento di Sistemi e Informatica, Universití di Firenze, Via Santa Marta 3, I-50139 Firenze, Italy;Dipartimento di Sistemi e Informatica, Universití di Firenze, Via Santa Marta 3, I-50139 Firenze, Italy

  • Venue:
  • Parallel Computing
  • Year:
  • 2008

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Abstract

Non-intrusive human body tracking is a key issue in advanced human-computer interaction, with applications ranging from virtual reality to videoconference and telepresence. This paper describes a system for vision-based tracking of body posture. The system is explicitly designed to provide a robust yet simple and inexpensive solution to real-time body tracking through a careful choice of visual and kinematic models. Human posture representation is fully compatible with the MPEG-4 standard. Results of system application to a computer graphics scenario (animation of 3D avatars) are presented and discussed.