Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Hierarchical kinematic behaviors for complex articulated figures
Interactive computer animation
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Inventor Mentor: Programming Object-Oriented 3d Graphics with Open Inventor, Release 2
The Inventor Mentor: Programming Object-Oriented 3d Graphics with Open Inventor, Release 2
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Real-Time, 3D Estimation of Human Body Postures from Trinocular Images
MPEOPLE '99 Proceedings of the IEEE International Workshop on Modelling People
Real-Time Self-Calibrating Stereo Person Tracking Using 3-D Shape Estimation from Blob Features
ICPR '96 Proceedings of the International Conference on Pattern Recognition (ICPR '96) Volume III-Volume 7276 - Volume 7276
Parallel processing for image and video processing: Issues and challenges
Parallel Computing
Strategies for preparing computer science students for the multicore world
Proceedings of the 2010 ITiCSE working group reports
SARC3D: a new 3D body model for people tracking and re-identification
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
Computer vision based system for interactive cooperation of multiple users
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Generic initialization for motion capture from 3d shape
ICIAR'10 Proceedings of the 7th international conference on Image Analysis and Recognition - Volume Part I
People reidentification in surveillance and forensics: A survey
ACM Computing Surveys (CSUR)
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Non-intrusive human body tracking is a key issue in advanced human-computer interaction, with applications ranging from virtual reality to videoconference and telepresence. This paper describes a system for vision-based tracking of body posture. The system is explicitly designed to provide a robust yet simple and inexpensive solution to real-time body tracking through a careful choice of visual and kinematic models. Human posture representation is fully compatible with the MPEG-4 standard. Results of system application to a computer graphics scenario (animation of 3D avatars) are presented and discussed.