The case for dynamic difficulty adjustment in games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A documental approach to adventure game development
Science of Computer Programming
Architecture for Integration of Simulations with SCORM in E-Learning Environments
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Educational game design for online education
Computers in Human Behavior
Multimedia Tools and Applications
Easing assessment of game-based learning with and LAMS
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning
Collaborative learning in multi-user virtual environments
Journal of Network and Computer Applications
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The increasing adoption of e-Learning technology is facing new challenges, such as how to produce student-centered systems that can be adapted to each student's needs. In this context, educational video games are proposed as an ideal medium to facilitate adaptation and tracking of students' performance for assessment purposes, but integrating the games in the educational flow presents technical and practical challenges. Moreover, their eventual integration should be accomplished according to the current standardization trends in e-Learning to simplify general adoption. Barriers still exist between the gaming and e-Learning communities, preventing their mutual interaction. In this work, the authors present a middle-ware to bridge this gap, integrating adaptive educational video games in e-Learning environments with a special focus on the ongoing standardization efforts.