Lessons learned from the implementation of a reflexive groupware system
IHM 2003 Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine
Social theatres: a model for regulated virtual interaction environments
EATIS '07 Proceedings of the 2007 Euro American conference on Telematics and information systems
Patterns for designing planning mechanisms in CSCL environments
International Journal of Computer Applications in Technology
A Basic Study on a Drawing-Learning Support System in the Networked Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Constructing collaborative pedagogical situations in classrooms: a scenario and role based approach
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Automatic Analysis Assistant for Studies of Computer-Supported Human Interactions
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
The MOCA platform: simulating the dynamics of social networks
MABS'02 Proceedings of the 3rd international conference on Multi-agent-based simulation II
Social theatres: a web-based regulated social interaction environment
CRIWG'07 Proceedings of the 13th international conference on Groupware: design implementation, and use
Social interaction regulation in virtual web environments using the Social Theatres model
Journal of Network and Computer Applications
Towards an overarching classification model of CSCW and groupware: a socio-technical perspective
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
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Groupware is defined by the union of production, communication and coordination spaces. These are supports for joint activities but they rarely allow the users to organise their activities or to define the conditions under which they are exercised. It is a question of being able to regulate joint activities. The regulation concerns the social aspects of collaborative work. We propose to take this social aspect into account in groupware by adding a new space to the three existing ones: the regulation space. A participation model is associated with this space. It describes the "arenas" (location) where the activity takes place, the "interactive scenarios" guiding the interactions and the actions of the participants, and the participants themselves. They are represented in the arenas by means of "actors", which are computer entities characterised by their roles, places and positions. We propose a reification of the participation model within a collaborative drawing software package that we have developed for educational purposes.