Java & XML
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Distributed and Parallel Databases
Regulation in Groupware: The Example of a Collaborative Drawing Tool for Young Children
CRIWG '00 Proceedings of the 6th International Workshop on Groupware
Integrating objective & subjective coordination in multi-agent systems
Proceedings of the 2004 ACM symposium on Applied computing
Towards a rule model for self-adaptive software
ACM SIGSOFT Software Engineering Notes
YAWL: yet another workflow language
Information Systems
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The growth of the Internet and its associated technologies did open space for a new type of human interaction: virtual, social interaction environments. Nowadays, these virtual places are spread all over the Internet and are accessible to almost everyone. However, in these environments interaction is still mostly ad hoc, which is a drawback that, as pointed out by some authors, may lead to their future extinction. Therefore, the introduction of regulated interaction in these virtual interaction spaces may be a solution towards their organization and inherent increased credibility. In this paper we propose a model for interaction regulation and control for virtual, social interaction spaces, called Social Theatres. Social Theatres stand for the application of the theatrical metaphor to social virtual environments, intended to virtually reproduce some of the common useful people interaction contexts. Inside these environments, users become actors, playing previously well defined roles within a well known, commonly established virtual interaction scenario. The interaction between users becomes regulated and has to obey and follow very well established rules, flows and conversation protocols. This paper discusses the advantages of regulated interaction, presents the Social Theatre metaphor and proposes a software architecture for the implementation of these interaction spaces. A small case study of a regulated virtual interaction environment is also presented.