What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Inferring intent in eye-based interfaces: tracing eye movements with process models
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Patterns of entry and correction in large vocabulary continuous speech recognition systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What's in the eyes for attentive input
Communications of the ACM
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effectiveness of annotating by hand for non-alphabetical languages
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech pen: predictive handwriting based on ambient multimodal recognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GUIDe: gaze-enhanced UI design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
On the ease and efficiency of human-computer interfaces
Proceedings of the 2008 symposium on Eye tracking research & applications
Eye typing using word and letter prediction and a fixation algorithm
Proceedings of the 2008 symposium on Eye tracking research & applications
GInX: gaze based interface extensions
Proceedings of the 2008 symposium on Eye tracking research & applications
Chinese pinyin phrasal input on mobile phone: usability and developing trends
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Multimodal Chinese text entry with speech and keypad on mobile devices
Proceedings of the 13th international conference on Intelligent user interfaces
Constructing Chinese characters: keypad design for mobile phones
Behaviour & Information Technology
RotaTxt: Chinese pinyin input with a rotator
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Chinese character entry for mobile phones: a longitudinal investigation
Interacting with Computers
Predicting Chinese text entry speeds on mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why press backspace?: understanding user input behaviors in Chinese Pinyin input method
HLT '11 Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies: short papers - Volume 2
Effects of different visual feedback forms on eye cursor's stabilities
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
Eye typing of Chinese characters
Proceedings of the Symposium on Eye Tracking Research and Applications
PinyinPie: a pie menu augmented soft keyboard for chinese pinyin input methods
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The impact of candidate display styles for Japanese and Chinese characters on input efficiency
International Journal of Human-Computer Studies
Hi-index | 0.02 |
Chinese input presents unique challenges to the field of human computer interaction. This study provides an anatomical analysis of today's standard Chinese input process, which is based on pinyin, a phonetic spelling system in Roman characters. Through a combination of human performance modeling and experimentation, our study decomposed the Chinese input process into sub-tasks and found that choice reaction time and numeric keying, two component resulted from the large number of homophones in Chinese, were the major usability bottlenecks. Choice reaction alone took 36% of the total input time in our experiment. Numeric keying for multiple candidates selection tends to take the user's attention away from the computer visual screen. We designed and implemented the EASE (Eye Assisted Selection and Entry) system to help maintaining complete touch-typing experience without diverting visual (spacebar) and implicit eye-tracking to replace the numeric keystrokes. Our experiment showed that such a system could indeed work, even with today's imperfecteye-tracking technology.