Inferring intent in eye-based interfaces: tracing eye movements with process models
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Dasher—a data entry interface using continuous gestures and language models
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Text input methods for eye trackers using off-screen targets
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Effective eye-gaze input into Windows
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Effects of feedback on eye typing with a short dwell time
Proceedings of the 2004 symposium on Eye tracking research & applications
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
Wearable EOG goggles: eye-based interaction in everyday environments
CHI '09 Extended Abstracts on Human Factors in Computing Systems
WeyeB, an eye-controlled web browser for hands-free navigation
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Alternatives to single character entry and dwell time selection on eye typing
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Object selection in gaze controlled systems: What you don't look at is what you get
ACM Transactions on Applied Perception (TAP)
1 thumb, 4 buttons, 20 words per minute: design and evaluation of H4-writer
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the Symposium on Eye Tracking Research and Applications
Typing with eye-gaze and tooth-clicks
Proceedings of the Symposium on Eye Tracking Research and Applications
Improving accuracy in face tracking user interfaces using consumer devices
Proceedings of the 1st Annual conference on Research in information technology
Text entry by gazing and smiling
Advances in Human-Computer Interaction
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To date, several eye input methods have been developed, which, however, are usually designed for specific purposes (e.g. typing) and require dedicated graphical interfaces. In this paper we present Eye-S, a system that allows general input to be provided to the computer through a pure eye-based approach. Thanks to the "eye graffiti" communication style adopted, the technique can be used both for writing and for generating other kinds of commands. In Eye-S, letters and general eye gestures are created through sequences of fixations on nine areas of the screen, which we call hotspots. Being usually not visible, such sensitive regions do not interfere with other applications, that can therefore exploit all the available display space.