Text input methods for eye trackers using off-screen targets
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Gaze typing compared with input by head and hand
Proceedings of the 2004 symposium on Eye tracking research & applications
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
Eye-S: a full-screen input modality for pure eye-based communication
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving hands-free menu selection using eyegaze glances and fixations
Proceedings of the 2008 symposium on Eye tracking research & applications
Gazing with pEYEs: towards a universal input for various applications
Proceedings of the 2008 symposium on Eye tracking research & applications
Noise tolerant selection by gaze-controlled pan and zoom in 3D
Proceedings of the 2008 symposium on Eye tracking research & applications
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Pies with EYEs: the limits of hierarchical pie menus in gaze control
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Context switching for fast key selection in text entry applications
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Alternatives to single character entry and dwell time selection on eye typing
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Designing gaze gestures for gaming: an investigation of performance
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
ClickerAID: a tool for efficient clicking using intentional muscle contractions
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Can a clipboard improve user interaction and user experience in web-based image search?
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
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In eye-gaze-based human-computer interfaces, the most commonly used mechanism for generating activation commands (i.e., mouse clicks) is dwell time (DT). While DT can be relatively efficient and easy to use, it is also associated with the possibility of generating unintentional activation commands -- an issue that is known as the Midas' touch problem. To address this problem, we proposed to use a "tooth-clicker" (TC) device as a mechanism for generating activation commands independently of the activity of the eyes. This paper describes a pilot study that verifies the feasibility of using an eye-gaze tracker (EGT) and a TC to type on an on-screen keyboard, and compares the performance of the EGT-TC system with that of the EGT with two different DT thresholds (880 ms and 490 ms). The six subjects that participated in the study were able to attain typing speeds using the EGT-TC system that were slower than but comparable to the typing speeds that they attained using the EGT with the shorter DT threshold.