User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of feedback on eye typing with a short dwell time
Proceedings of the 2004 symposium on Eye tracking research & applications
Performance of menu-augmented soft keyboards
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for gaze selection techniques
Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
An alternative selection method for pie menus: selection by borders
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Pies with EYEs: the limits of hierarchical pie menus in gaze control
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Alternatives to single character entry and dwell time selection on eye typing
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Designing gaze gestures for gaming: an investigation of performance
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Object selection in gaze controlled systems: What you don't look at is what you get
ACM Transactions on Applied Perception (TAP)
Eye typing of Chinese characters
Proceedings of the Symposium on Eye Tracking Research and Applications
Typing with eye-gaze and tooth-clicks
Proceedings of the Symposium on Eye Tracking Research and Applications
Dynamic context switching for gaze based interaction
Proceedings of the Symposium on Eye Tracking Research and Applications
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Various interfaces for gaze control (which are recommended due to certain requirements of controlling a machine by gaze) have already been developed. One problem, especially for novice users, is that respective interfaces all look different and require different steps to use. As a means to unify interfaces for gaze control, pie menus are suggested. Such pEYEs allow for universal input in various applications usable by novices and by experts. We present two examples for pEYE interfaces; one eye-typing application and one desktop navigation. Observations in user studies indicate effective and efficient performance and a large acceptance.