Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
Gazing with pEYEs: towards a universal input for various applications
Proceedings of the 2008 symposium on Eye tracking research & applications
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Gaze-based interaction with massively multiplayer on-line games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Interacting with the computer using gaze gestures
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
EyeGuitar: making rhythm based music video games accessible using only eye movements
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Gliding and saccadic gaze gesture recognition in real time
ACM Transactions on Interactive Intelligent Systems (TiiS)
Designing gaze-based user interfaces for steering in virtual environments
Proceedings of the Symposium on Eye Tracking Research and Applications
Proceedings of the Symposium on Eye Tracking Research and Applications
Simple gaze gestures and the closure of the eyes as an interaction technique
Proceedings of the Symposium on Eye Tracking Research and Applications
Gaze gestures or dwell-based interaction?
Proceedings of the Symposium on Eye Tracking Research and Applications
The validity of using non-representative users in gaze communication research
Proceedings of the Symposium on Eye Tracking Research and Applications
Typing with eye-gaze and tooth-clicks
Proceedings of the Symposium on Eye Tracking Research and Applications
Low cost remote gaze gesture recognition in real time
Applied Soft Computing
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To enable people with motor impairments to use gaze control to play online games and take part in virtual communities, new interaction techniques are needed that overcome the limitations of dwell clicking on icons in the games interface. We have investigated gaze gestures as a means of achieving this. We report the results of an experiment with 24 participants that examined performance differences between different gestures. We were able to predict the effect on performance of the numbers of legs in the gesture and the primary direction of eye movement in a gesture. We also report the outcomes of user trials in which 12 experienced gamers used the gaze gesture interface to play World of Warcraft. All participants were able to move around and engage other characters in fighting episodes successfully. Gestures were good for issuing specific commands such as spell casting, and less good for continuous control of movement compared with other gaze interaction techniques we have developed.