The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Eye and gaze tracking for interactive graphic display
Proceedings of the 2nd international symposium on Smart graphics
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze-based selection of standard-size menu items
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Speech-augmented eye gaze interaction with small closely spaced targets
Proceedings of the 2006 symposium on Eye tracking research & applications
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
Gazing with pEYEs: towards a universal input for various applications
Proceedings of the 2008 symposium on Eye tracking research & applications
Eye typing using word and letter prediction and a fixation algorithm
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving the accuracy of gaze input for interaction
Proceedings of the 2008 symposium on Eye tracking research & applications
Evaluating requirements for gaze-based interaction in a see-through head mounted display
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving eye cursor's stability for eye pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
Experimental gaze interaction techniques are typically prototyped from scratch using proprietary libraries provided by the manufacturers of eye tracking equipment. These libraries provide gaze data interfaces, but not any of the additional infrastructure that is common to the implementation of such techniques. This results in an unnecessary duplication of effort. In this paper, a framework for implementing gaze selection techniques is presented. It consists of two components: a gaze library to interface with the tracker and a set of classes which can be extended to implement different gaze selection techniques. The framework is tracker and operating system independent, ensuring compatibility with a wide range of systems. Support for user testing is also built into the system, enabling researchers to automate the presentation of test targets to users and record relevant test data. These features greatly simplify the process of implementing and evaluating new interaction techniques. The practicality and flexibility of the framework are demonstrated by the successful implementation of a number of gaze selection techniques.