Eye tracking in advanced interface design
Virtual environments and advanced interface design
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Acquisition of expanding targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human on-line response to target expansion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye gaze interaction with expanding targets
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A framework for gaze selection techniques
Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
Instantaneous saccade driven eye gaze interaction
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Human-centered visualization environments
Human-centered visualization environments
Designing gaze-based user interfaces for steering in virtual environments
Proceedings of the Symposium on Eye Tracking Research and Applications
Hi-index | 0.01 |
With recent advances in eye tracking technology, eye gaze gradually gains acceptance as a pointing modality. Its relatively low accuracy, however, determines the need to use enlarged controls in eye-based interfaces rendering their design rather peculiar. Another factor impairing pointing performance is deficient robustness of an eye tracker's calibration. To facilitate pointing at standard-size menus, we developed a technique that uses dynamic target expansion for on-line correction of the eye tracker's calibration. Correction is based on the relative change in the gaze point location upon the expansion. A user study suggests that the technique affords a dramatic six-fold improvement in selection accuracy. This is traded off against a much smaller reduction in performance speed (39%). The technique is thus believed to contribute to development of universal-access solutions supporting navigation through standard menus by eye gaze alone.