What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Intelligent gaze-added interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Identifying fixations and saccades in eye-tracking protocols
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Eye gaze interaction with expanding targets
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Gaze-based selection of standard-size menu items
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze-enhanced scrolling techniques
Proceedings of the 20th annual ACM symposium on User interface software and technology
Improving hands-free menu selection using eyegaze glances and fixations
Proceedings of the 2008 symposium on Eye tracking research & applications
Eye typing using word and letter prediction and a fixation algorithm
Proceedings of the 2008 symposium on Eye tracking research & applications
Improving the accuracy of gaze input for interaction
Proceedings of the 2008 symposium on Eye tracking research & applications
Estimation of certainty for multiple choice tasks using features of eye-movements
Proceedings of the 2008 symposium on Eye tracking research & applications
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Proceedings of the 2008 symposium on Eye tracking research & applications
Rake cursor: improving pointing performance with concurrent input channels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Kalman filtering in the design of eye-gaze-guided computer interfaces
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Evaluating eye tracking with ISO 9241 - part 9
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Real time eye movement identification protocol
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Magic-sense: dynamic cursor sensitivity-based magic pointing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
2D Linear oculomotor plant mathematical model: Verification and biometric applications
ACM Transactions on Applied Perception (TAP)
Hi-index | 0.00 |
In this paper, we introduce and evaluate a new Instantaneous Saccade (IS) selection scheme for eye gaze driven interfaces where the speed of the target selection is of utmost importance. In the IS selection scheme, target selection occurs at the start (onset) of a saccade requiring only constant amount of time to be completed. The IS performance is compared to the conventional Dwell Time (DT) selection scheme where target selection is triggered when a user fixates on an object for a certain amount of time. The IS method is also compared to the Saccade Offset (SO) selection scheme where target selection occurs at the end of a saccade. All three schemes were evaluated in terms of task completion time and the throughput of input performance in horizontal target selection task by six subjects. Results show that the Instantaneous Saccade selection was 57% faster than the DT selection to complete a task. In terms of throughput comparison, the throughput of the IS selection is 1.9 times greater than the throughput of DT selection. We hypothesize that Instantaneous Saccade selection will be beneficial in gaming environments that require fast very interaction speeds.