What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Inferring intent in eye-based interfaces: tracing eye movements with process models
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
EyeDraw: a system for drawing pictures with the eyes
CHI '04 Extended Abstracts on Human Factors in Computing Systems
EyeDraw: enabling children with severe motor impairments to draw with their eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EyeSketch: a drawing application for gaze control
Proceedings of the 2013 Conference on Eye Tracking South Africa
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This paper describes a model that can be employed in eye drawing software applications. Unlike most of the existing interfaces for eye typing, eye drawing focuses on small target selection and moves the cursor to a precise location. This is made possible by a proposed Gaze Estimation Model which interprets users' interest when they want to draw new objects in a particular position.