What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze and voice based game interaction: the revenge of the killer penguins
ACM SIGGRAPH 2008 posters
Gaze-based interaction in various environments
VNBA '08 Proceedings of the 1st ACM workshop on Vision networks for behavior analysis
3D user interface combining gaze and hand gestures for large-scale display
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Designing gaze-supported multimodal interactions for the exploration of large image collections
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Measuring gaze depth with an eye tracker during stereoscopic display
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Designing gaze-based user interfaces for steering in virtual environments
Proceedings of the Symposium on Eye Tracking Research and Applications
Look & touch: gaze-supported target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze-augmented think-aloud as an aid to learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Increasing the security of gaze-based cued-recall graphical passwords using saliency masks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze interaction in the Post-WIMP world
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
With continuous progression away from desktop to post-WIMP applications, including multi-touch, gestural, or tangible interaction, there is high potential for eye gaze as a more natural human-computer interface in numerous contexts. Examples include attention-aware adaptations or the combination of gaze and hand gestures for interaction with distant displays. This SIG meeting provides a discussion venue for researchers and practitioners interested in gaze interaction in the post-WIMP era. We wish to draw attention to this emerging field and eventually formulate fundamental research questions. We will discuss the potential of gaze interaction for diverse application areas, interaction tasks, and multimodal user interface combinations. Our aims are to promote this research field, foster a larger research community, and establish the basis for a workshop at CHI 2013.