Building a lightweight eyetracking headgear
Proceedings of the 2004 symposium on Eye tracking research & applications
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze and voice based game interaction: the revenge of the killer penguins
ACM SIGGRAPH 2008 posters
Gaze-based interaction in various environments
VNBA '08 Proceedings of the 1st ACM workshop on Vision networks for behavior analysis
3D user interface combining gaze and hand gestures for large-scale display
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Toward Mobile Eye-Based Human-Computer Interaction
IEEE Pervasive Computing
Development of eye-tracking tabletop interface for media art works
ACM International Conference on Interactive Tabletops and Surfaces
Designing gaze-supported multimodal interactions for the exploration of large image collections
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Combining gaze with manual interaction to extend physical reach
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
Investigating gaze-supported multimodal pan and zoom
Proceedings of the Symposium on Eye Tracking Research and Applications
Look & touch: gaze-supported target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze interaction in the post-WIMP world
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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This workshop is a follow-up to our successful Special Interest Group (SIG) meeting at CHI '12. The SIG focused on eye gaze as a highly effective, seamless, and fast means of human-computer interaction in various contexts, but showed that suitable applications and overall convenience are still lacking. Consequently, we see an expressive need for continued in-depth discussion on how the diversity of application contexts could specifically benefit from the incorporation of the user's gaze. In this regard, we concentrate on gaze interaction in combination with post-WIMP interaction styles as opposed to traditional desktop setups to broaden the view for novel ways to interact with eye gaze. The objective of the CHI '13 workshop is to further promote this emerging field by addressing fundamental research questions regarding novel gaze-based interaction in the post-WIMP world.