Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A free-head, simple calibration, gaze tracking system that enables gaze-based interaction
Proceedings of the 2004 symposium on Eye tracking research & applications
A single camera eye-gaze tracking system with free head motion
Proceedings of the 2006 symposium on Eye tracking research & applications
Reducing shoulder-surfing by using gaze-based password entry
Proceedings of the 3rd symposium on Usable privacy and security
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
A wearable gaze tracking system for children in unconstrained environments
Computer Vision and Image Understanding
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This paper introduces a novel technique for remote eye gaze tracking and detection of point of regard that is specially designed for wide use in HCI. It addresses and eliminates two of the major problems of commercial remote eye gaze tracking, namely the need for user calibration before each session and of accuracy degradation with head movement. The new technique uses a single calibrated camera, several light sources with known positions and a physical model of the eye to estimate the 3D position of the eye and its gaze direction. Simulation results using ray tracing are used to study the accuracy and robustness of the system, and demonstrate its operability.