What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM Transactions on Applied Perception (TAP)
Hi-index | 0.00 |
The aim of this study was to identify the cursor shape suitable for eye-gaze interfaces. The conventional arrow shape was, irrespective of the number of targets in the display, not suitable for an eye-gaze input system from the perspective of task completion time, number of errors, and subjective rating on usability. It is recommended that the cursor shape of an eye-gaze input system should be cross or ellipse. When the distance between targets is wider, the ellipse type is proper.