Response time and display rate in human performance with computers
ACM Computing Surveys (CSUR)
Unified theories of cognition
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A design space for multimodal systems: concurrent processing and data fusion
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Proceedings of the 1997 symposium on Interactive 3D graphics
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Useful parameters for the design of laser pointer interaction techniques
CHI '01 Extended Abstracts on Human Factors in Computing Systems
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Pointing gesture recognition based on 3D-tracking of face, hands and head orientation
Proceedings of the 5th international conference on Multimodal interfaces
On-line adjustment of dwell time for target selection by gaze
Proceedings of the third Nordic conference on Human-computer interaction
TractorBeam: seamless integration of local and remote pointing for tabletop displays
GI '05 Proceedings of Graphics Interface 2005
Explicit task representation based on gesture interaction
MMUI '05 Proceedings of the 2005 NICTA-HCSNet Multimodal User Interaction Workshop - Volume 57
Web browsing behavior analysis and interactive hypervideo
ACM Transactions on the Web (TWEB)
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This paper describes exploratory studies and a formal experiment that investigate a particular temporal aspect of human pointing actions. Humans can express their intentions and refer to an external entity by pointing at distant objects with their fingers or a tool. The focus of this research is on the dwell time, the time span that people remain nearly motionless during pointing at objects. We address two questions: Is there a common or natural dwell time in human pointing actions? What implications does this have for Human Computer Interaction? Especially in virtual environments, feedback about the referred object is usually provided to the user to confirm actions such as object selection. A literature review and two studies led to a formal experiment in a hand-immersive virtual environment in search for an appropriate feedback delay time for dwell-based pointing actions. The results and implications for applications for Human Computer Interaction are discussed.