The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
In the Eye of the Beholder: A Survey of Models for Eyes and Gaze
IEEE Transactions on Pattern Analysis and Machine Intelligence
Detection of smooth pursuits using eye movement shape features
Proceedings of the Symposium on Eye Tracking Research and Applications
Pursuit calibration: making gaze calibration less tedious and more flexible
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Eye-based interaction has commonly been based on estimation of eye gaze direction, to locate objects for interaction. We introduce Pursuits, a novel and very different eye tracking method that instead is based on following the trajectory of eye movement and comparing this with trajectories of objects in the field of view. Because the eyes naturally follow the trajectory of moving objects of interest, our method is able to detect what the user is looking at, by matching eye movement and object movement. We illustrate Pursuits with three applications that demonstrate how the method facilitates natural interaction with moving targets.