A perceptually-supported sketch editor
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
ICCHP '96 Proceedings of the 5th International conference on Computers helping people with special needs. Part I
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
IEEE Computer Graphics and Applications
Gaze-orchestrated dynamic windows
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
EyeDraw: enabling children with severe motor impairments to draw with their eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
openEyes: a low-cost head-mounted eye-tracking solution
Proceedings of the 2006 symposium on Eye tracking research & applications
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Eye tracking based interaction with 3d reconstructed objects
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Impact of CAD tools on creative problem solving in engineering design
Computer-Aided Design
Interpretation of geometric shapes: an eye movement study
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
A shape grammar interpreter for rectilinear forms
Computer-Aided Design
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Throughout the history of CAD, a variety of interfaces have been employed with the aim of supporting designers' construction and manipulation of digital models. This paper explores the potential of eye tracking as a CAD interface, and presents a prototype that uses collected gaze data to support shape exploration in a two-dimensional vector-based sketch editor. The eye tracking interface uses the visual interactions of users to identify interpretations of constructed shapes, according to recognised parts identified using methods from shape grammar research. It can therefore be argued that it supports construction and manipulation of shapes according to user intent. The prototype has been evaluated in a user study where design students carried out controlled shape exploration exercises which involved interpretation and manipulation of shapes. In the paper, key concepts of eye tracking methodology are introduced; the methods used to implement the eye tracking interface are described; and the user study and its outcomes are reported. The results are positive and indicate the potential for eye tracking as an interface for supporting shape exploration in CAD.